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Download New Xbox 360 Controller Driver For Mac



This is an early release of a modern rewrite for this driver. It updates the driver to the modern standard and re-implements wireless controller support. If you find any regression in the driver, make sure to make an issue and specifically mention that you are using this version of the driver.




Download New Xbox 360 Controller Driver For Mac



This is an early release of a modern rewrite for this driver. It should exactly match the functionality of the existing driver. So wireless controllers are still not supported at this time, but your wired controllers should work exactly as intended. If you find any regression in the driver, make sure to make an issue and specifically mention that you are using this version of the driver.


This is the first pass at a modern rewrite for this driver. It should exactly match the functionality of the existing driver. So wireless controllers are still not supported at this time, but your wired controllers should work exactly as intended. If you find any regression in the driver, make sure to make an issue and specifically mention that you are using this version of the driver.


It looks like the hang on boot that some users were experiencing was caused by the Xbox One controller Bluetooth support hooks that had been added to the driver. In order to resolve those issues, all Bluetooth support has been removed from the driver. Simply put, if you are using the controller via Bluetooth, the driver won't do anything for you. Please do not install older versions of the driver in order to get the force feedback over Bluetooth support and then post an issue about your computer hanging on boot.


The driver provides developers with access to both force feedback and the LEDs of the controllers. Additionally, a preference pane has been provided so that users can configure their controllers and ensure that the driver has been installed properly.


I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL.Snow LeopardI've released a version which will hopefully install and work fine on 32-bit Snow Leopard. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I have however been informed that 64-bit and 32-bit builds are both working.ChatPadI have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility.Other infoSadly, my PowerMac has died, which as my primary development machine has slowed progress.I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device).HelpIf you find the driver does not work for you, please attempt and find out as much as you can about the device, preferably using the Apple "USB Prober" application provided with the developer tools, but the output of System Profiler for the device may be enough. E-mail it back and I'll try and work with you to get it working.Force feedback-enabled gamesGames I've currently tested for force feedback support (only games that support basic rumble will probably function currently, as I've only implemented triangle, square and sine wave-type effects. I also lack any other force feedback device for comparison :) ):Jammin' Racer - seems to work fine


2. Install the 360Controller driver by opening the .dmg file that downloads, then follow the installation steps, which consist of clicking "Continue" and "Agree" when prompted. You'll need to restart your computer afterwards.


I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility.


I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device). It works by automatically tweaking the driver's Info.plist, but a reboot will be required after any changes.


For those who have an XBox One controller: good news. Well, partially anyway. There are good drivers for the XBox One Controller, but not for operating it wireless. The XBox One Controller needs to remain connected with an USB cable. The advantage would be that your rechargeable battery pack remains charged (obviously not you regular AA batteries!).


Drivers, which work with the XBox 360 controller as well, can be found for free on Github: 360Controller.There is an alternative driver: XBoxOneControllerEnabler, little less of a nice GUI and a little less frequent maintained though.


As for buying a controller; my advise would be to buy a genuine Microsoft. The 3rd party controllers are known to have issues when it comes to working with the Mac (and sometimes even Windows). I still have to try my XBox One controller with my Mac, then newer (white) models are said to work with Bluetooth. I have seen reports that all XBox One controllers should work with the 360Controller driver (use micro USB cable). I have not yet seen anything based on the Bluetooth option.


I am using GeForce Now and trying to play Destiny 2. The Mac recognizes the Xbox controller through the driver, but when I try to use it in the game it does not recognize it. Any ideas what I can do to get this working?


I just installed the first program on my (the one that reads that you have an xbox 360 controller connected). I have restarted my mac and after 15 minutes, it is still loading. I have the latest of version high sierra and clicked on the download link given. Is or has anyone had the same problem and knows how to solve it?


So I have the Xbox 360 controller and I bought a wireless receiver but when I try to pair the receiver turns off. I already installed the driver so I dont know what is going on. the receiver might be generic is that the issue? please help


This driver adds support to Mac OS X for the official Microsoft Xbox 360 wired controller. Along with all the buttons, both analog sticks, the analog triggers and the D-pad, it implements Force Feedback support using the rumble motors as well.As the driver is open source, it is also possible to see an example of how to communicate with the driver directly, to control the LEDs as well as bypass the Force Feedback functionality for direct rumble motor control.Third party controllers should also be supported, but these must be added manually to the driver's list of supported devices. Currently this includes the official controller and the DOA4 stick controller.


This driver also supports all devices that work with the Xbox series of hardware, such as wheels, sticks, and the Xbox One Elite controller, plus various licensed third party controllers from brands such as Hori, MadCatz, and Logitech.


Operating Systems: Mac OS X 10.11, OS X 10.12, OS X 10.13, , OS X 10.14 File Name: 360ControllerInstall_0.16.10.dmg, Size: 1.20MB This Xbox 360 Controller version 0.16.10 download package contains the full software solution for Mac OS X including all necessary software and drivers.


  • Fortunately, the process used to pair the two devices via Bluetooth is really simple. Here's how:Turn on your Xbox One controller by holding the Xbox button until it lights up.Next, hold the pairing button until the Xbox button flashes.Now, click the Apple icon on your Mac. Then, click System Preferences.Click the Bluetooth option.Click Connect next to your Xbox controller.Now, your Xbox One Controller is connected to your Mac. Although the process is incredibly simple, you can run into some complicated problems. If, for some reason, this didn't work you, we'll cover the troubleshooting steps below.", "url": " -one-controller-mac/#step1" }, "@type": "HowToStep", "name": "How to Connect an Xbox One Controller to Mac Via USB", "image": " -content/uploads/2019/07/Screenshot-2021-08-17T152743.110.png", "text": "If you don't have a Bluetooth-capable device, you may wonder if you can connect the two devices using the Micro-SD to USB option. Although it isn't as simple as the method above, you can still connect your non-Bluetooth controller to most Macs. Xbox One Controllers aren't natively compatible with Mac in way of a USB connection. For this section, we'll need a little help from some third-party software. But don't worry, we tested this software in August of 2021 and it's still working fine.Here's how:Head over to GitHub and install 360Controller.Move through the prompts as they appear to complete the installation process.Now, you need to let 360Controller have access to your Mac. Open System Preferences and click on Security & Privacy.To allow access, click the Lock icon in the lower left, input your Mac password and click Allow.Upon completion, restart your Mac. Then, go back to System Preferences and click on the 360Controller icon. Plug your Xbox controller into your Mac's USB port and you should be good to go.Similar to most games you'll play on an Xbox, 360Controller gives you options to switch controls, invert options, and more. ", "url": " -one-controller-mac/#step2" ], "tool":[ ] } BODY .fancybox-containerz-index:200000BODY .fancybox-is-open .fancybox-bgopacity:0.87BODY .fancybox-bg background-color:#0f0f11BODY .fancybox-thumbs background-color:#ffffff "@context": " ", "@type": "BreadcrumbList", "itemListElement": [ "@type": "ListItem", "position": 1, "item": "@id": " -mobile/", "name": "PC & Mobile" , "@type": "ListItem", "position": 2, "item": "@id": " -mobile/pc-mobile-devices/", "name": "Devices" , "@type": "ListItem", "position": 3, "item": "@id": " -mobile/pc-mobile-devices/mac/", "name": "Mac" ] "@context": " ", "@type": "Article", "mainEntityOfPage": "@type": "WebPage", "@id": " -one-controller-mac/" , "headline": "How to Use an Xbox One Controller with a Mac", "image": [ " -content/uploads/2015/01/xbox-one-controller-mac.jpg?resize=1200%2C720&ssl=1", " -content/uploads/2015/01/xbox-one-controller-mac.jpg?resize=1280%2C720&ssl=1", " -content/uploads/2015/01/xbox-one-controller-mac.jpg?resize=1280%2C720&ssl=1", " -content/uploads/2015/01/xbox-one-controller-mac.jpg?fit=1280%2C720&ssl=1", " -content/uploads/2019/07/Screenshot-2021-08-17T115528.215.png", " -content/uploads/2019/07/Screenshot-2021-08-17T120226.990.png", " -content/uploads/2019/07/Screenshot-2021-08-17T120833.856.png", " -content/uploads/2019/07/Screenshot-2021-08-17T120944.762.png", " -content/uploads/2019/07/Screenshot-2021-08-17T121642.071.png", " -content/uploads/2019/07/Screenshot-2021-08-17T152743.110.png", " -content/uploads/2019/07/Screenshot-2021-08-17T153352.036.png", " -content/uploads/2019/07/Screenshot-2021-08-17T154144.272.png", " -content/uploads/2019/07/Screenshot-2021-08-17T153549.149.png", " -content/uploads/2019/07/Screenshot-2021-08-17T154756.380.png", " -content/uploads/2019/07/Screen-Shot-2021-08-17-at-3.16.29-PM.png" ], "datePublished": "2010-07-02T00:00:00+00:00", "dateModified": "2022-01-18T01:50:28-06:00", "author": "@type": "Person", "name": "Jim Tanous" , "publisher": "@type": "Organization", "name": "Alphr", "logo": "@type": "ImageObject", "url": " -content/themes/alphr/images/logo_new.svg" , "description": "It's easy to connect a PS4 controller to your Mac, but what about the Xbox One controller? The good news is that it works great, but the bad news is that it requires a bit more setup thanks to Microsoft's use of proprietary wireless technologies. But don't worry, Xbox One gamers, we'll show you how to get up and running with an Xbox One controller and your Mac." var ajaxurl = ' -admin/admin-ajax.php'; window.adsLoaded = false; var freestar = freestar ; freestar.queue = freestar.queue []; freestar.config = freestar.config ; freestar.config.enabled_slots = []; freestar.initCallback = function () if (typeof window.initAds !== "undefined") window.initAds(); else window.adsLoaded = true; (freestar.config.enabled_slots.length === 0) ? freestar.initCallbackCalled = false : freestar.newAdSlots(freestar.config.enabled_slots) GamingXboxNintendoPlayStationTwitchDiscordMinecraftSteam

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